Level Move Type Cat. PP 01 1. Double Team. Fury Cutter. Baton Pass. Aerial Ace. Metal Claw. Sand Attack. False Swipe. Bug Bite. Fury Swipes. Mind Reader. Swords Dance. Bold indicates a move that gets STAB when used by Ninjask Italic indicates a move that gets STAB only when used by an evolution of Ninjask Click on the generation numbers at the top to see level-up moves from other generations.
TM Move Type Cat. PP TM Hyper Beam. Giga Impact. Solar Beam. Giga Drain. Sunny Day. Air Slash. Leech Life. Sleep Talk. Shadow Ball. Bug Buzz. Parent Move Type Cat. Final Gambit.
Night Slash. Moves marked with a superscript game abbreviation can only be bred onto Ninjask in that game. Game Move Type Cat. Skitter Smack. Stage Move Type Cat. Bold indicates a move that gets STAB when used by Ninjask Italic indicates a move that gets STAB only when used by an evolution of Ninjask Click on the generation numbers at the top to see moves from other generations. Move Type Cat. Hone Claws. Laser Focus. String Shot. Struggle Bug. Ninjask EX Dragon Recruit rate : Evolve.
Friend Area : Secretive Forest. I don't like this at all. My remaining HP shouldn't be only half. Recruit rate : 0. Loops: 1. Browser entry R Increases damage done by combos if the foe is paralyzed. Buddy Distance: 5 km. Nincada Bug Ground. Ninjask Bug Flying.
Shedinja Bug Ghost. Ruby Sapphire. Crown Tundra Evolution Requirements. Pokemon Spawn Locations. Evolution Items. Type Weakness Chart.
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About Contact Privacy Terms Site. All Rights Reserved. Special Attack. Special Defense. Stony Wilderness. Route 5. South Lake Miloch. West Lake Axewell. Flying Fire Electric Ice. Fighting Grass. Digs underground on first turn, attacks on second.
User recovers half the HP inflicted on opponent. Receives the effect from the opponent's held berry. User sleeps for 2 turns, but user is fully healed.
Can only be used if asleep. Protects the user, but may fail if used consecutively. Power doubles if user is burned, poisoned, or paralyzed. Power increases if teammates use it in the same turn.
When it does so, a Shedinja will also appear in the player's party, referencing the act of Nincada leaving a husk behind as it grows. Ninjask can also spawn on its own in the Wild Area. Players can often find it flying around the Rolling Fields. It can also appear at slightly higher levels in the Stony Wilderness.
Ninjask's claim to fame is being very fast. It has an extremely high base speed and the ability Speed Boost, which raises its speed every turn.
One strategy is to give stat-boosting moves like Swords Dance or Agility to go along with its Speed Boost. Then, after a turn or two of upping its stats, have Ninjask use Baton Pass. Or to bring out your heavy hitter with a sudden attack boost. Of course, Ninjask has to survive long enough to get in a few boosts and switch. Consider giving it a defense item to hold or a berry that reduces super effective damage.
Shedinja has its own gimmick, and it's a doozy. Shedinja has one ability, Wonder Guard. This power blocks any damage that isn't super effective, comes from weather, or is the result of a status effect.
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