Which dissidia character is the best




















While his Fake Out can be used strategically, on the whole Jecht feels less useful. What do you think of our rankings, and how would you put together your Dissidia FF NT character ranks? Here are a few to get you started:. Ty Arthur Featured Contributor. Published Jan. Cloud Strife. Warrior Of Light. Cloud Of Darkness. Onion Knight. Ironically, this guy sucks when facing another Exdeath.

Works great with the ability Snooze and Lose. His HP attacks that have some of the best offensive and defensive properties in the game, BP attacks that can still hit on block or dodge, he has ability to cover a huge amount of range, and he can combo into HP attacks.

Counter: Tidus. Spammers FTW. Dodging and then attacking. Almost all of his BP attacks link to HP attacks. He has hard to punish HP attacks in the air with good tracking, He has a decent ranged attack, and his ExMode makes him the second best mage counter in the game first being Exdeath. This guy is basicly a mosquito with blonde hair and two swords.

Very fast with powerful and linkeable moves, very versatile and deals lots of damage in few seconds. He is useful at ALL ranges and your foe will be never safe anywhere in the screen. DK mode can combo into all ground attacks from Dark Cannon and Paladin mode is able to link Radiant Wings or Paladin force from Searchlight as well as having some solid BP attacks with good tracking. Very versatile due to the fact that Cecil is two characters in one. Extremely versatile with her particle beams and tentalcles.

Good HP attacks, BP attacks are offensively and defensively oriented at the same time. If it wasn't for her start up on a lot of her particle beam attacks, she'd be in God Tier.

Mage in the air, Melee on the ground, both solid with his magic having both short cast time and range and his Melee all linking into HP and having good range as well as other useful properties, and his Shield Bash can also be used for some rather brutal strategies. Jecht is the Captain Falcon of Dissidia. Awesome melee damage, Jecht block is one of the best defensive techniques in the game it's only really second to All Guard , and his physical combos are brutal and extremely high damaging, but he lacks a ranged attack.

By hitting triangle, Noctis will throw his weapon a set distance and then instantly warp to it. This move is fantastic for taking enemies by surprise, quickly closing the gap and then letting you launch right into a combo. Armiger only activates when Noctis is below HP, but it boosts his damage with each bravery attack quite a bit.

All of his attacks have the unique ability to grow with his Job Master mechanic, boosting damage and gaining a permanent buff for the battle. HP moves, on the other hand, only need to land two to three times in order to master.

This means that in the right hands, Bartz can become an absolute monster of a damage dealer. Mastering attacks can also add a tiny bit to their range. The Emperor is a very different Marksman from other characters, as his skills focus on crowd control, zoning, and setting up traps for enemies. The downside to the Emperor is that he has very few direct attacks, as most of his abilities are either tracking or traps.

His forward ground creates a Light Crest Turret that fires 10 shots at enemies before disappearing, while his normal ground fires a giant fiery sphere that tracks the enemy, same with his normal aerial. His dash bravery is extremely useful, as The Emperor fires 13 mines in all directions around him. This can stop any enemies trying to dash in and attack. Your backward ground attack is also going to be quite useful as it lets you launch an AoE lightning attack right in front of you that can stop enemies in their tracks.

It can be quite hard to land, but if you do, the enemy is caught for seven whole seconds while you wrack up damage, letting you place even more traps and turrets in the meantime.



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